﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameRobot
{
    public enum messagedef
    {
        None,
        ChangeToManualControl,
        ChangeToProgrammingControl,
        ChangeToChedulingControl,
        MoveAhead,
        StopMove,
        StopAllAction,
        GetPosition,
        CompleteMove,
        StopAuto,
        KeyDown,
        KeyUp,
        TurnLeft,
        TurnRight,
        Turn,
        StopTurn,
        CompleteTurn,
        CheckAhead,
        MoveHead,
        MoveLeft,
        MoveRight,
        MoveBack
    }

    public class GameMessage
    {
        public int _priority;
        public messagedef message;
        public object param1;
        public object param2;
    }
}
